Forum: ShadeTree
Topic: Mental Ray
Topic Posted by: Greg Ercolano
(support@cinegrfx.com
)
Organization: Cinema Graphics
Date Posted: Sat Mar 15 1:39:29 PST 1997
Topic Description: Mental Ray Related Questions
Newer messages are at the top
Posted by: George Borshukov
(gdb@mass-illusion.som
)
Organization:Mass.Illusions
Date posted: Thu Mar 19 10:45:44 PST 1998
Subject: mental ray alpha channel
Message:
In the mental ray shader I am writing I am setting the
alpha channel value when the image gets written as "rgba"
"pic" the alpha channel doesn't contain the values I have
set in my shader. Seems like the values are correct for
certain parts of the output image. The incorrect values
interestingly turn out to be equal to the red channel values
of the output image?!
Please help me!
Posted by: palma patrick
(palma.monkey@usa.net
)
Organization:cnbdi - 3D school
Date posted: Sun Nov 30 7:24:19 PST 1997
Subject: shadetree
Message:
I want to know, when is "shadetree" going to work with windows NT Softimage 3D.
Posted by:jason thomson
(jason@tindebox.co.uk
)
Organization:nu-media research
Date posted: Sun Sep 21 6:42:32 PDT 1997
Subject: mental ray
Message:
we know that you have announced shadetree for Alpha, will you support intel+windows NT and please give rough shipping dates
Thanks Jason
Posted by: Benny Kluk
(sandraah@mail.internet.com.mx
)
Organization:Animados S.A de C.V.
Date posted: Fri Aug 15 14:37:43 PDT 1997
Subject: how could i get shadertree for softimage
Message:
We are a company who need to create fur for a teddy bear that can suport shape animation i saw your software and i want it
Posted by: Greg Ercolano
Organization:Cinema Graphics
Date posted: Sat Mar 15 2:03:59 PST 1997
Subject: Mental Ray Status
Message:
We have textures, materials and displacements working.
Trying to get mi file generation perfected, so that we
supply a fully flexible programming interface to the user.
Also, trying to figure out how to simplify Mental Ray programming into a collection of high level boxes.
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