Nodes Setup

 


 



 
 
 
 
 

A method in which a substructure of a parent shader would contribute to one of its two children shaders.
 
  • Random
  • selection is random
  • Tree Level
  • selection is relative to the shader tree height!, a value of one is somewhere around the top of the tree, a value of 10 is somewhere close to the bottom of the tree.
     

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