HIGHLIGHT |
THE BOX'S MAIN HELP: This function returns a color. The color is the sum of the specular reflection for all the light sources multiplied by the co-efficient Ks and the highlight color HI. Ks (input): This must be a float. Defaults to 1.0. This is the co-efficient for the specular function. It controls the intensity of the returned color. For best results Ks should range from [0,1]. HI (input): This must be a color. Default is white. This is the color of the highlight on the surface. It tints the color returned from the specular function. Ns (input): This must be a float. This controls the falloff rate of the specular highlights. This larger Ns is the larger the size of the highlights. NN (input): This must be a vector. The default is state->normal. This is the normal to the surface point to be shaded. DIR (input): This must be a vector. The default is the state->dir. This is the vector from the camera to the surface point to be shaded. OUT (output): This function returns a color. The color is the sum of the specular reflection for all light sources multiplied by the co-efficient Ks and the highlight color HI. |
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