SANDY4D |
THE BOX'S MAIN HELP: This function returns a 4D sandy pattern. The return value will be float, point, vector, normal or color depending on the cast, whose component(s) lie in the range [0,1]. The higher the frequency, the finer the grain. PP (input): This must be a varying point, vector or normal. The default is the surface point, P. This is the seed for the noise function. FQ (input): This must be a float. The default is 8.0. This is the frequency of the noise. The higher the frequency, the finer the grain. T (input): This must be an integer. The default is 1. This is the time interval for the noise. OUT (output): This function returns a 4D sandy pattern. The return value will be float, point, vector, normal or color depending on the cast, whose component(s) lie in the range [0,1]. The higher the frequency, the finer the grain. |
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