SHADOWSORT

THE BOX'S MAIN HELP:
Call the shadow shader in order, closest first?
miTRUE  = yes, shadows closest to the light source
will be rendered first.
miFALSE = no,  shadows will be rendered in random order.  

OUT (output):
Call the shadow shader in order, closest first?
miTRUE  = yes, shadows closest to the light source
will be rendered first.
miFALSE = no,  shadows will be rendered in random order.  

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