SOFT_COLOR_2D |
THE BOX'S MAIN HELP: This does a 2D texture lookup and various operations on that texture. MAP is the texture file. MODE is the texture mapping method. REPU # of repetitions in the U direction. (tiling) REPV # of repetitions in the V direction. (tiling) ALTU flip alternate tiles in U? (butterflying) ALTV flip alternate tiles in V? (butterflying) UWRAP wrap the texture in the U direction? VWRAP wrap the texture in the V direction? SWAP swap U and V coordinates? MINU, MAXU, MINV, MAXV control cropping of the map. XFORM transforms the texture coordinates. MAP (input): This is the file path. It must be for a valid texture file. MODE (input): This must be an interger. The default is 0. This is the mapping projection: 0 = planar in XY; 1 = planar in YZ; 2 = planar in XZ; 3 = planar in UV; 4 = cylindrical or spherical. REPU (input): This must be an integer. The default is 1. This is the number of tiles in the U direction. REPV (input): This must be an integer. The default is 1. This is the number of tiles in the V direction. ALTU (input): This must be a boolean. The default is off, no flipping. If this flag is true, every other copy (tile) of the texture will be flipped the U direction (horizontally). Butterflying. ALTV (input): This must be a boolean. The default is off, no flipping. If this flag is true, every other copy (tile) of the texture will be flipped the V direction (vertically). Butterflying. SWAP (input): This must be a boolean. The default is off, no swapping. If this flag is true, the U and V coordinates are swapped after transformation, but before tiling. The result is a diagonal mirror. MINU (input): This must be a scalar. The default is 0.0. This is the minimum U value for cropping the map. MAXU (input): This must be a scalar. The default is 1.0. This is the maximum U value for cropping the map. MINV (input): This must be a scalar. The default is 0.0. This is the minimum V value for cropping the map. MAXV (input): This must be a scalar. The default is 1.0. This is the maximum V value for cropping the map. UWRAP (input): This must be a boolean. The default is off, no wrapping. If this flag is true, the texture will wrap in the U direction. VWRAP (input): This must be a boolean. The default is off, no wrapping. If this flag is true, the texture will wrap in the V direction. XFORM (input): This must be a matrix. The default is the identity matrix. TAG (output): This is the tag for the MAP. |
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