CONSTANT |
THE BOX'S MAIN HELP: This shader simulates a constant surface. OS is the surface opacity. CS is the surface color. OS (input): Must be a color. Default is white. This is the surface opacity. Transparent is black; completely solid is white. CS (input): Must be a color. Default is blue. This is the surface color. OI (output): This shader simulates a constant surface. This is the returned surface opacity. CI (output): This shader simulates a constant surface. This is the returned surface color. |
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