FLAMES

THE BOX'S MAIN HELP:
This function simulates flames.
PP  is the seed for the turbulence.
FRM is the current frame used for animation.
SPD is the speed of the animation.
SCL controls the scaling on the flames.
OFF controls the offset on the flames.
FQ  controls the frequency of turbulence in the flames.
OCT controls the amount of turbulence in the flames.
HGT controls the height of the flames.
AMP controls the amplitude of the turbulence.

PP (input):
This must be a point.  Default is the surface point, P.
This is the seed for the turbulence.

FRM (input):
This must be a float.  Default is a still or 0.
Usually the current frame is passed in for the animation.

SPD (input):
This must be a float.  Default is no motion or 0.
This is the speed of the animation.

SCL (input):
This must be a float. The default is 1.
This controls the scaling on the flames.

OFF (input):
This must be a float.  The default is 0.
This controls the offset on the flames.

FQ (input):
This must be a float.  The default is 0.7.
This controls the frequency of turbulence in the flames.

OCT (input):
This must be a float.  Default is 6.0.
This controls the amount of turbulence in the flames.

HGT (input):
This must be a float.  Default is 2.0.
This controls the height of the flames.

AMP (input):
This must be a float.  Default is 0.2.
This controls the amplitude of the turbulence.

OUT (output):
This function simulates flames.  The returned float can be 
used to control a spline though a selection of colors.
WARNING the return values from this function 
may be less than 0 and greater than 1

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