TRANSFORMM |
THE BOX'S MAIN HELP: This function transforms the input point, PP from the "FROM" coordinate system and then through matrix M. The available coordinate systems are: "world", "camera", "object", "shader", "screen", "NDC" and "raster". FROM (input): The point is transformed from this coordinate system. The default is "current". The available coordinate systems are: "world", "camera", "object", "shader", "screen", "NDC" and "raster". M (input): The point is transformed through this matrix. The default is the identity matrix. PP (input): The point to be transformed. The default is the surface point, P. OUT (output): This function transforms the input point, PP from the "FROM" coordinate system and then through matrix M. The available coordinate systems are: "world", "camera", "object", "shader", "screen", "NDC" and "raster". |
© Copyright 1996,1998 Cinema Graphics Inc. All Rights reserved.