out_textured Box
This is a description of the input buttons for this box:
TAG is the pointer to the map from the Texture Shader. GAIN is the amount the map affects the image. MASK TRUE = use the map alpha for blending; FALSE = use the map intensity for blending. GEL is a color applied to the entire scene. X is the horizontal location of the current pixel. Y is the vertical location of the current pixel. C is the original color of the current pixel.The output (OUT) is the new color for the pixel.