NOISE_GRAD2D |
THE BOX'S MAIN HELP: This function generates two-dimensional noise. U and V are the scalar seeds for the noise function. GU and GV will contain the gradient of the computed texture at U,V. The return value is a scalar which lies in the range [0,1]. U (input): This must be a scalar. These are the seeds for the noise function. V (input): This must be a scalar. These are the seeds for the noise function. GU (output): This scalar contains the gradient of the computed texture at U. GV (output): This scalar contains the gradient of the computed texture at V. OUT (output): This function generates two-dimensional noise. The return value is a scalar which lies in the range [0,1]. |
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