NOISE_GRAD3D |
THE BOX'S MAIN HELP: This function generates three-dimensional noise. PP is the vector seed for the noise function. GG is the vector for the gradient of the computed texture at PP. The return value will be a scalar which lies in the range [0,1]. PP (input): This must be a vector. This is the seed for the noise function. The default is the surface intersection point. GG (output): This vector is assigned the gradient of the computed texture at PP. OUT (output): This function generates three-dimensional noise. PP is the vector seed for the noise function. GG is the vector for the gradient of the computed texture at PP. The return value will be a scalar which lies in the range [0,1]. |
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