SNOISE3D

THE BOX'S MAIN HELP:
This function generates signed three-dimensional noise.
The return value will be a scalar which lies in the range [-1,1].

PP (input):
This must be a vector.  
This is the seed for the noise function.
The default is the surface intersection point.

OUT (output):
This function generates signed three-dimensional noise.
The return value will be a scalar which lies in the range [-1,1].

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