EVERYWHERE |
THE BOX'S MAIN HELP: This shader casts light in all directions. INT controls the intensity of the light. LGT controls the color of the light. INT (input): This must be a float. The default is 1.0. This controls the intensity of the light. LGT (input): This must be a color. The default is WHITE. This controls the color of the light. CL (output): This shader casts light in all directions. |
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